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Tools for writing a GDD
We have seen that there is a variety of tools a game designer can use to produce game documentation; the choice is not only about using one instead of another, but also about which one to use for any given feature.
Depending on the scope of your game, the number of documents and resources you'd have to create will vary. The most important thing is to always have an index file where all the different documents and resources are tracked and referenced. Keep it up to date and always stay organized! During development, the game designer is the go-to person for any questions about the game; he is the expert. Being an expert on something that doesn't exist might be a colossal challenge, but that's your job and the more committed you are to this task, the more your team will benefit from your contribution.
As we already mentioned when we talked about modularity, there's no need to have all your documentation in a single format. For the lore of an RPG game, a text file would be required, but that doesn't mean that another feature for the same game couldn't be written on a slide presentation or all the game items described in a spreadsheet.
We shall now take a look at some of the important tools required to write a GDD. Remember, always choose the right tool for what you are trying to communicate!